Wednesday, December 19, 2012
Ground Studio Render
This is a quality test render for a dirt path I did for a larger scene. I was pleased with the results. The puddles size is controlled separately from the main dirt (partly why the scale of the rocks is off for this particular render) which is blended between two different textures to avoid tiling.
Friday, December 14, 2012
High Poly tile set
I practiced making some High Poly tile sets, I modeled them in Max then detailed in Zbrush then ripped maps using xnormal and created a tileable map with displacement.
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