Thursday, October 2, 2014

Grail shader and model progress

 Here is some progress renders of a larger scene Im working. All done in Max some Zbrush and Vray. These are just the start of some variations I will be making.


Sunday, February 9, 2014

Alien Bust

Just a little creature practice and working in some new software. Rendered this out in keyshot to give it a try. Its really a good quick renderer. This was just some fun out of my normal work

Monday, March 11, 2013





I finished my most recent image. Evey thing in the scene was moldeled by me. Used 3ds Max ans zbrush and rendered in Vray. Then BG was made in Photosop then everything comped in Digital Fusion then taken into Magic Bullet looks for final tweaks and color correction.

Monday, January 21, 2013

Cave Entrance

This is a Cave entry I made for a scene in progress im working on. Modeled in zbrush and textured in Photoshop

Sunday, January 13, 2013

Wednesday, December 19, 2012

Ground Studio Render

This is a quality test render for a dirt path I did for a larger scene. I was pleased with the results. The puddles size is controlled separately from the main dirt (partly why the scale of the rocks is off for this particular render) which is blended between two different textures to avoid tiling.